Its that time of the year again, where most gaming sites are handing out awards to games. It has been another great year for all kinds of gamers in the world! We’ve seen some serious shifts in the industry – and as I expected a somewhat of a “fallout” of HD gaming has taken place, now that Nintendo has proven that in spite of world-wide recession gaming companies can still be very profitable.
As I stated in my last post, I am only going to focus on 3 platforms: DS, PSP, PS2 and Wii. Since I have no longer have a 360 and have yet to get a PS3 it would not be fair for me to rate games I have yet to play. Let’s start with the DS!
DS Games played this year:
- Dragon Quest IV (ArtePiazza)
- Final Fantasy IV (Matrix Software)
- Izuna 2: Return of the Unemployed Ninja (Ninja Studio)
- Professor Layton and the Curious Village (Level 5)
- Shiren the Wanderer (Chunsoft)
- Rondo of Swords (Success)
- Ninja Gaiden: Dragon Sword (Team Ninja)
- Advance Wars: Days of Ruin (Intelligent Systems)
- Castlevania: Order of Ecclesia (Konami)
- River King: Mystic Valley (Marvelous)
- Nanostray 2 (Shin’en)
- Etrian Odyssey II (Atlus)
- Metal Slug 7 (SNK)
- Summon Night: Twin Age (Flight Plan)
Best of the Pack: Castlevania: Order of Ecclesia (Konami)
Its no secret that I like Castlevania games. I’ve always liked them and probably always will (in 2D of course). Ecclesia really took a new direction this year, and ended up not being just another metroid-style dungeon-romp. The addition of the world map had me a bit confused about the design decision at first, but it soon lit my gamer heart on fire! I was completely addicted from start to finish, and found myself humming the tunes while I wasn’t playing the game. A great effort from Iga’s team, and I eagerly await the next installment in the series.
PSP games played this year:
- R-Type Tactics (Irem)
- Final Fantasy Tactics: War of the Lions (Square Enix)
- Crisis Core: Final Fantasy VII (Square Enix)
- Patapon (SCE/WWS)
- Wild Arms XF (MediaCreate)
Best of the Pack: Crisis Core: Final Fantasy VII (Square Enix)
This was my main reason for purchasing a PSP back in 2005, three years later I finally get to play the system seller! I have to admit that at first I was not engaged by the games’ mission-based story system, but after a few hours of play I decided that it worked, not only because sometimes it is easy to forget where you were headed and what goals you had when playing an RPG, but because the story was really damn good. The music, which also at first was a bit too hardcore guitar for my tastes had me humming the tunes and listening to the OST over and over. The ending to the game really helped to rocket it to the top of the list, however, and the CG still remains some of the best I’ve ever seen. A really emotional ending, something we don’t get very often in games anymore. Some developers try really hard to bring emotional attachment into the mix, but fail hard at it.
Let me also note that I would have given this award to Final Fantasy Tactics: War of the Lions hands down, but it is still the same game that I played on PSOne over a decade ago with a few added cutscenes to spice things up for a new graphics-hungry generation of gamers. It still remains the last great game we’ve seen from the “dream team” (Matsuno, Yoshida and Sakimoto).
As a special note, I am still waiting for Mega Man Powered Up! 2 and Mega Man Maverick Hunter X2 Capcom! Give Inafune the go ahead already!!! PSP is selling like hotcakes in Japan, and with all the cash Monster Hunter 2G has racked up, there must be some coin to sink back into the community that loves games!
PS2 games played this year:
- Yakuza 2 (Amusement Vision)
- Shin Megami Tensei Persona 4 (Atlus)
Best of the Pack: Yakuza 2 (Amusement Vision)
The PS2 has had a slow death in the US, with a small amount of titles slowly trickling down the vine. That doesn’t mean that the quality has been reduced at all, in fact it is quite the opposite! Yakuza 2 is better than its’ predecessor in every way and a feat that it is running on PS2 at all! The battle system, with zero load times is a lot smoother and feels more organic which made it A LOT more fun to go around beating up hooligans. The gripping story, which started off with a bang, is japanese crime drama at its’ best, with xcenarios penned by famous writer Hase Seishu working with series Producer (and original story writer) Toshihiro Nagoshi is full of atmosphere and emotion.
I hope to be PS3-ready by the time Sega releases Yakuza 3 (read: NOT Ryu Ga Gotoku Kenzan) in the US. Please Sega, make it happen! You’re on a roll with Madworld/Bayonetta/Infinite Line, don’t stop rolling with those three
Wii games played this year (NOT including old VC games):
- Mega Man 9 (Inti Creates)
- LostWinds (Frontier Developments)
Best of the Pack: Mega Man 9 (Inti Creates)
Capcom certainly proved that they have a pair when it comes to this special VC release. An 8-bit game in the midst of the HD-craze was exactly what I needed and furthermore WANTED. I have massive respect for Inafune and the team at Inti Creates for going back to the days of old with my favorite game character of all time. I have to applaud Keiji Inafune for stepping in and getting back into actually designing the boss characters again. Mega Man was a household icon when I was growing up, my brother and I anticipated each installment, our eyes glossing over the pages of previews in magazines like EGM and GameFan. I even went so far as to write fanfiction stories, and integrated them into my creative writing assignments for English class. To this day I still cherrish the little robot that could. With over 20 games in the franchise, Mega Man 9 shows no signs of shortcomings. It’s the fanboys wet dream come true! The stage designs are clever, the music in all its’ 8-bit glory is an amazing throwback to the creativity of musicians with MIDI. The graphics, while not necessarily the best 8-bit backgrounds I’ve ever seen were a welcomed sight in the midst of everything “Unreal”.
That concludes the gaming awards for 2008!